To make things easier – calling in a third character or neighbouring pair and landing an attack at the same time paralyses the enemy and prevents them from moving, allowing maximum hits to be landed. Timing out your three (or four) attacks allows players to not only deal critical damage, but also maximise the hits that your combo actually connects with. It’s easy to mash ahead and just let the animation play out – but enemies are thrown into the air and bounced off walls after being attacked. Most of the little depth that Project X Zone has is found in this segment of the battle. It’s an incredibly simple and yet rewarding battle system that doesn’t require a lot of skill to properly utilise. This means you can have anywhere up to five characters on screen at once, dealing out damage and creating a frenzy. To add to the frenetic nature of the game, a third character can be attached to each fighting pair to provide “support” for the player and even a neighbouring character pair can be called upon to join in too. Up to three attacks can be input from three options – and using each one once within the same battle moment allows a fourth one to be input for maximum damage. Doing nothing is also an option, and allows players to build up their Cross Gauge to use in battle.īattles themselves are set up just like a traditional fighting game, with both sides of the battle on either end of the screen. When being attacked, players can also choose to sacrifice some of their Cross Gauge (confusingly named XP in the game) to either defend an attack, completely nullify it’s damage, or counter with one “round” of attacks once the enemy is done with its turn. Skills are a nice inclusion but the game is so easy that players will barely have to use them throughout the games forty or so chapters. During this phase of the battle, players can use skills as well as launch attacks on the enemy. The game is a typical strategy RPG – the battle field is divided into a grid, and players move across them and attack enemy units. That’s pretty much it! So to remove all of the in-between elements of an RPG kind of allows the developer to skip over time developing an inconsequential plot and get right down to the nitty gritty of the game – actually playing it. The idea of the game is to play through it, appreciate the jokes, environments and interactions between favourite characters from your favourite series. There’s a good reason for this, you could argue – Project X Zone is pretty much Fanservice: The Game. That’s right, the entire game is battles and there’s very little to do here besides battle. Project X Zone is basically an RPG game without the emphasis on micro-management of statistics and no in-between filler. There’s some questionable dialogue that is clearly “only for Japan” but otherwise the game has a poorly written narrative with some cleverly written dialogue. It’s all very bizarre and yet somehow seems to work well given the context of the game. Characters make fun of the tropes and conventions of the games they appear in, and exude a kind of self-aware quality. This is in a very stark contrast to the dialogue, however, which is incredibly well written. It’s a very, very obtuse narrative that doesn’t do much for pushing the game along. The game’s story is nonsensical, overly verbose, and does it’s best to explain reasons for why the characters from Dead Rising might be philandering with those from Tales of Vesperia. Mii, a member of the family, enlists private detective Kogoro to help locate the stone.Īnd seriously, that’s probably all you really need to know about the Project X Zone story to get a kick out of it. This all started happening, apparently, when the Portalstone, a treasure of the Kouryuji Family, is stolen. Mysterious dimensional portals are appearing randomly, connecting different worlds through different times. The year is 20XX AD (I don’t really know what that means either) and the world is in the middle of a “quiet chaos”. ![]() Almost any cross over game / movie / whatever is bound to have some kind of flimsy story tying together all of these worlds and Project X Zone is no different.
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